An experimental digital toy about exploration through time, being developed with Jon Tree and Jelena Haeschke.
A procedurally generated infinite runner with a focus on mesmerising visuals. A new version of this game is in development.
A wind chimes toy. The first in a series of toys to be released under the name Knick Knack.
A pretty procedurally generated icecap.
A game about shape and space for the 26th Ludum Dare. Voted 11th out of over 20000 entries.
An audio visualiser using procedural meshes and the wonderful music of Flume.
Explore the 4th dimention! This was a really interesting project to work on. It's created as a procedural mesh.
A single player version of pong, designed to increase the effect of player actions. Can also be played on Kongregate!
A modelling toy created over an internship at Redweb. I taught myself C# and used a plugin to interface with Kinect.
Canabalt, in canvas! I really enjoy making HTML5 games scale to fit any size browser and work on any device.