Factsheet

Developer:
Tom Kail
Based in Bournemouth, UK

Release date:
Autumn 2014

Platforms:
iOS

Website:
lowpolyworld.com

Regular Price:

TBD

Description

Biome is a meditative game experience about evolution and exploration that focuses on the world rather than the things that live on it. Touching transforms the world around you, turning desert into jungle, jungle to tundra, and back to desert with a few intuitive moves, allowing you to discover the secrets hidden in endless space. It launches on iPad in late 2014.

History

Biome was originally an experiment that grew out of talks between Jon and Tom while they were working on another game, Vectagon. They quickly abandoned it in order to test out their crazy ideas.

Features

  • Procedurally landscapes evolve over time
  • Context sensitive input
  • Gorgeous audio-visual design

Videos

There are currently no trailers available for Biome. Check back later for more or contact us for specific requests!

Screenshots

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Awards & Recognition

    • "Rezzed 2014 Official Selection" EGX Rezzed, 28th March, 2014

    Selected Articles

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      About Tom Kail

      Boilerplate
      I'm an indie game designer and student at Bournemouth University. Those things tend to cross over, which is lucky because otherwise I'd have terrible grades. I've been making games for around 3 years, and hope to make a career out of it one day!

      More information
      More information on Tom Kail, our logo & relevant media are available here.

      Biome Credits

      Tom Kail
      Game Design, Programming, & Programmer Art

      Jon Tree
      Sound Design & Game Design

      presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks